Lab Admin's Secret Weapon: Tips Tricks For Mac
Welcome to the Walkthrough Can you survive the island and save your brother? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Shadowplay: The Forsaken Island game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the if you find you need more help. This walkthrough was created by Chrissi and Kristofer Ducotey, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu. General Tips. This is the official guide for Shadowplay: The Forsaken Island.
This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene. Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
Use the Map to fast travel to a location. Chapter 1: CorpTex Facility. Speak (A); take CORPTEX USB (B). Pick up BACKPACK BUCKLE (C).
Take FIRST AID KIT (D); open; take BANDAGE and GAUZE. Use BACKPACK BUCKLE (E); open.
Inspect photo (F); take HAZMAT SUIT and locator (G); use (@). Use CORPTEX USB (H); inspect and view (I-M).
Put on HAZMAT SUIT. Solution (O); turn (P). Jump forward.
Walk forward. Take FORK (R) and METAL DISK 1/3 (S). Inspect (T); find RUST REMOVER. Pick up ARROW (U); use FORK; open and find FENCE SWITCH. Investigate (V); use RUST REMOVER and GAUZE (W); take BOARD WITH SYMBOLS.
Investigate (Y); place BOARD WITH SYMBOLS and FENCE SWITCH (Z). Solution (A): B-Cx3-Bx4-C-B-Cx2-B-C-B-C.
Walk forward. Take ELECTROSHOCK WEAPON (E); use ARROW; pick up CORPTEX LOGO. Take EMPLOYEE CARD PART 1/3 and SHINY MONEY CLIP (F).
Investigate (G); move (H). Place CORPTEX LOGO (I); open and find POCKETKNIFE. Flip (K); use POCKETKNIFE (L). Complete HOP (M); receive DRONE. Inspect DRONE; take DRONE HOOK and DRONE WRENCH.
Use DRONE WRENCH (N); take METAL DISK 2/3 and PACKAGE. POCKETKNIFE on PACKAGE; open; find WIRE CUTTER. Inspect (O); use WIRE CUTTER; receive WIRE ROPE.
DRONE HOOK on WIRE ROPE; receive GRAPPLING HOOK. Use GRAPPLING HOOK (P); pull. Give SHINY MONEY CLIP (Q); take METAL DISK 3/3. Walk forward. Place METAL DISK (R). Solution (S): B-C-D-C-D-A-Bx2-A-C-Ax2-C.
Walk forward. Take USB CABLE (U). Inspect (V); open; take BATTERIES. Move (W); pick up EMPLOYEE CARD PART 2/3. BATTERIES on ELECTROSHOCK WEAPON. Insert USB CABLE (X). Solution (Y): 1-2-3-4.
Take EMPLOYEE CARD PART 3/3 (Z). Use ELECTROSHOCK WEAPON (A); find TOOLBOX KEY.
Walk down twice. Inspect (B); use TOOLBOX KEY (C); find GLUE. GLUE on EMPLOYEE CARD. Walk forward. Use EMPLOYEE CARD (D); select (E); take DEACTIVATION CODE (F). Walk forward. Move (G); take BUTANE TORCH.
Move (H); place DEACTIVATION CODE (I). Solution (J): A-D-G-F-G-J-K. Take WALKIE-TALKIE (K).
Take LOOSE WIRE and TRASH CAN (N). Pick up PLASTIC GRABBER (O); use TRASH CAN and open. Complete HOP (P); receive GAS TANK. Replace GAS TANK on BUTANE TORCH. Use BUTANE TORCH (Q); open. Walk forward. Take LEATHER BELT (T); open; find ELEVATOR FRAGMENT 1/3 and METAL RULER.
Use METAL RULER (U); take WORKER’S GLOVE. Use WORKER’S GLOVE (V); receive LIGHTBULB. Place LIGHTBULB (W); switch (X); move (W). Solution (Y).
Open (Z); find TRIANGULAR SCREWDRIVER and ELEVATOR FRAGMENT 2/3. Use TRIANGULAR SCREWDRIVER (B); open; pick up WOODEN FLOWER. Place WOODEN FLOWER (C); open; pick up ELEVATOR FRAGMENT 3/3. Place ELEVATOR FRAGEMENT (D); inspect.
Solution (E): D-A; D-B; H-C; G-D; J-E; H-F; J-G; J-H; J-I. Inspect (F); select (G). Walk forward. Chapter 2: Rooftop. Pick up WOOD SAW (H). Use WOOD SAW (I); take WOODEN BOARDS and OILCAN.
Use PLASTIC GRABBER (J); receive ANTENNA CRANK. Use ANTENNA CRANK (K). Search (L); find GOLDEN ROSE 1/2. Inspect (M); use OILCAN; receive BUG REPELLANT. Use BUG REPELLANT (N); uncover. Complete HOP (O); receive GOLDEN ROSE 2/2.
Place GOLDEN ROSE (P); take WOODEN BEAMS. WOODEN BEAMS and LOOSE WIRE on WOODEN BOARDS; receive IMPROVISED LADDER. Use IMPROVISED LADDER (Q); open (R); walk forward. Open (S); find STONE FIGURINE. Inspect (T); use STONE FIGURINE and BANDAGE. Read notes; pick up SICKLE HANDLE. Place SICKLE HANDLE (U); receive SICKLE.
Walk forward. Use SICKLE (V); take ANTENNA CABLE. Inspect (W); use ANTENNA CABLE. Walk forward. Solution (Y); take DIGITAL KEY. Inspect (Z).
Use DIGITAL KEY (A). Select (B). Move (C); open and take RED USB. Place RED USB (D); view. Solution (E): 1-8. Pick up DESKTOP FLAGPOLE and TRUNK BUCKLE 1/2 (G); use LEATHER BELT; take IMPROVISED RAM. Take BOARDROOM EMBLEM 1/3 (H); use IMPROVISED RAM.
Walk forward. Pick up BUCKET (I). Take BRUSH, BOARDROOM EMBLEM 2/3 and CLOTH (J). Use BUCKET (K); receive HEAVY BUCKET. Walk forward. Place HEAVY BUCKET (L). Take FIRE EXTINGUISHER (M).
Use FIRE EXTINGUISHER (N); use CLOTH (O); receive LETTER OPENER. Walk forward. Inspect (P); use LETTER OPENER (Q); take TRUNK BUCKLE 2/2. Place TRUNK BUCKLE (R); open. Complete HOP (S); receive BOLT CUTTERS. Use BOLT CUTTERS (T); take BOARDROOM EMBLEM 3/3.
Place BOARDROOM EMBLEM (U); open and pick up FUSES. Walk forward. Place FUSES (V).
Solution (W): 1-5. Chapter 3: Zoo. Pick up (X); receive NUTS. Read (Y); find STATUE EYE 1/2; inspect (Z).
Give NUTS (A); pick up STATUE EYE 2/2. Place STATUE EYE (B); pick up WOODCARVING TOOL. Use DESKTOP FLAGPOLE and WOODCARVING TOOL (C).
Solution (D): Match (A); push (B). Match (C); push (D).
Match (E); push (F); receive LOCK. Pick up FOOD SCOOP (E) and JANITOR’S NOTEBOOK (F). Uncover (H); find CORKSCREW HANDLE.
Move (I); pick up FLARE (J). Use LETTER OPENER and FOOD SCOOP (K); receive ASHES. Use CORKSCREW HANDLE (L); receive CORKSCREW. Look (M); use CORKSCREW (N); take BIRD ORNAMENT. BIRD ORNAMENT on JANITOR’S NOTEBOOK (O); take DRAWER HANDLE 1/3; turn page.
ASHES and BRUSH on JANITOR’S NOTEBOOK (P); take STATUE CLUE. Place STATUE CLUE (Q). Solution (R): A-Bx2-Cx2-Dx2-Ex2-Fx2.
Pick up JANITOR’S KEYS; walk left. Use JANITOR’S KEYS (S); open. Complete HOP (T); receive LASER REMOTE. Use LASER REMOTE (U); walk right.
Speak (V); pick up LIGHT SWITCH 1/2 and MAGNET (W). Use MAGNET (X); receive LIGHT SWITCH 2/2. Pick up DRAWER HANDLE 2/3; place LIGHT SWITCH (Z); flip.
Speak (A); take DRAWER HANDLE 3/3. Assemble DRAWER HANDLE. Use DRAWER HANDLE (B). Solution (C); receive DNA EMBLEM. Place DNA EMBLEM (D). Solution (E): 6-5; 3-4; 4-6; 2-4; 5-2; 6-5; 4-6; 1-4; 5-1; 6-3; 8-5; 4-8; 3-4; 5-3; 7-5; 4-7; 5-6. Find STETHOSCOPE and ROTATING HANDLE 1/2.
Go to Zoo Cages. Move (F); use STETHOSCOPE (G). Solution (H): rotate clockwise. Find ROTATING HANDLE 2/2. Go to Zoo Infirmary. Pick up SPRAY PAINT (I); use ROTATING HANDLE; turn.
Open; walk forward. Speak (J); pick up EVAN’S USB (K).
Use (@); place EVAN’S USB (L). Solution (M): A-H.
Pick up X-RAY 1/3 and HEXAGONAL RING 1/4 (N). Take X-RAY 2/3 (O). Pick up X-RAY 3/3 (P). Place X-RAY (Q); view; receive DIAGRAM and take VALVE. Walk down twice.
Place DIAGRAM (R). Solution (S): 1-9. Walk forward. Take PLANT TILE 1/3 (T); pull (U). Complete HOP (V); receive HOSE. Read (W); take HEXAGONAL CYLINDER (X).
Inspect (Z); pick up TONGS and search (A); find HEXAGONAL RING 2/4. Take HEXAGONAL RING 3/4 (B). Go to Zoo Lab. Use TONGS (C); receive HOT HEXAGONAL RING.
Place VALVE, HOSE, and HOT HEXAGONAL RING (D); receive HEXAGONAL RING 4/4 and TONGS. HEXAGONAL RING on HEXAGONAL CYLINDER. Solution: (E): Ax3-Bx2-C-Dx2-Ex3. Receive HEXAGONAL CYLINDER. Go to Hydroponics. Place HEXAGONAL CYLINDER (F); open (G); pick up GARDENENING ROPE, PLANT TILE 2/3, and VIDEOCASSETTE.
Go to Zoo Cages. Play VIDEOCASSETTE (H). Complete HOP (I); receive RUSTED PRESSURE METER. Go to Zoo Lab. Place RUSTED PRESSURE METER and TONGS (J); pick up PRESSURE METER. Move to Hydroponics.
Use PRESSURE METER (K); pick up PLANT TILE 3/3. Move; place PLANT TILE (M); use FLARE. Move forward. Chapter 4: Whaling Village. Speak (N). Pick up INITIALS EMBLEM 1/2 (O); slide (P); find FILE and SPARE WIRES.
Take KEY HOLDER (Q); use FILE; take METAL BAR. Use METAL BAR (R); pick up INITIALS EMBLEM 2/2. INITIALS EMBLEM on KEY HOLDER; find STICKY CARD. Use SPRAY PAINT and STICKY CARD (S); receive FINGERPRINT. Place FINGERPRINT (T); take LIGHTNING EMBLEM. Use LIGHTNING EMBLEM (U). Complete HOP (V); receive WIRE CLAMPS.
WIRE CLAMPS on SPARE WIRES; receive WORKING WIRES. Place WORKING WIRES (W). Place WORKING WIRES (X). Solution (Y).
Solution (Z). Solution (A). Take METAL DISK 1/4 (C) and FISHING ROD (D). Investigate FISHING ROD; find MERMAID TAIL 1/2. Pick up WHALE CALF (E). Take WHALE MOTHER and METAL DISK 2/4 (F). Take METAL DISK 3/4 (G); place WHALE CALF and WHALE MOTHER (H).
Complete HOP (I); receive MERMAID TAIL 2/2. Place MERMAID TAIL (J); take FISHERMAN’S KEY. Use FISHERMAN’S KEY (K); open; find MATCHES and HOOK. GARDENING ROPE and HOOK on FISHING ROD. Use FISHING ROD (L); open; find METAL DISK 4/4. Place METAL DISK (M). Solution (N): D-A; E-B; F-C.
Solution (O). Walk forward. Pick up WHALE BOX and CABINET KEY (Q).
Take HEARTS EMBLEM ½ (R); take SAILOR SEAL (S); use (T). Use CABINET KEY (U); find EMPLOYEE MANUAL and CAMERA.
Investigate EMPLOYEE MANUAL; find MOON PENDANT. Look (V); use CAMERA; receive EMPTY CAMERA.
Walk right. Open (W); take HEARTS EMBLEM 2/2. Go to Weather Station. Place MOON PENDANT (X); find MANUAL PAGE 1/3.
Place HEARTS EMBLEM (Y); open; take CONSOLE BUTTON and CLAM KNIFE. Place CONSOLE BUTTON (Z). Solution (A: Solution is random. Take MANUAL PAGE 2/3. Investigate (B). Use CLAM KNIFE (C); take PEARL. PEARL on MOON PENDANT; take MANUAL PAGE 3/3.
Walk forward. MANUAL PAGE on EMPLOYEE MANUAL. Place EMPLOYEE MANUAL (D). Solution (E): A-B-C.
Complete HOP (F); receive RADAR PLUG. Replace RADAR PLUG (G). Talk (H); take BACKPACK.
Go to Village Tavern. Open BACKPACK; find SHIP CRANE MANUAL and FISH OIL. Use FISH OIL and MATCHES (I). Pick up CAN OPENER and WOODEN SLAB (J).
Take HALBERD HEAD and WOOD CARVER (K). Place SAILOR SEAL (L); take FISHER PHOTO 1/2. Use CAN OPENER (M); take CORN. Walk right. Give CORN (N); take WHALE FIN.
WHALE FIN on WHALE BOX; open; take FISHER PHOTO 2/2. Place FISHER PHOTO (O). Solution (P): 1-5.
Take SHIP’S WHEEL SEQUENCE. Place SHIP’S WHEEL SEQUENCE (Q). Solution (R); open and find CARVING DIAGRAM.
WOOD CARVER and CARVING DIAGRAM on WOODEN SLAB. Solution (S).
Receive CARVED SLAB. Place CARVED SLAB (T).
Take SHORT CHAIN (U). HALBERD HEAD and LOCK on SHORT CHAIN; receive IMPROVISED HOOK. Throw IMPROVISED HOOK (V). Solution (W); solution is random. Pick up AXE (Y); inspect (Y1). Move (Z); use AXE; take PLIERS. Inspect (A).
Use PLIERS (B). Read SHIP CRANE MANUAL and flip lever (C). Take KRAKEN TENTACLE 1/2 (D).
Search (E); find CONVEYOR BELT. Replace CONVEYOR BELT (F); pick up KRAKEN TENTACLE 2/2 (G). View (H); place KRAKEN TENTACLE (I). Complete HOP (J); receive MAP PIECE.
Go to Weather Station. Give MAP PIECE (K). Solution (N): 1-8. Remove (P). Walk right. Solution (R): A-W.
Receive CARABINER. Chapter 5: Power Station. Speak (S). Pick up LONG BRANCH (T). Use LONG BRANCH (U); receive TOOL BELT.
Inspect TOOL BELT; find SMALL BINOCULARS. Use SMALL BINOCULARS (V). Complete HOP (W); receive FUSES DIAGRAM. Inspect (X); use CARABINER; open.
Take MIRROR PRISM 1/4 (Y); place FUSES DIAGRAM. Solution (Z): 5-B; 2-D; 1-B; 6-C; 4-A; 3-C. Open (A); walk forward. Open EMPTY CAMERA; receive EMPTY BATTERIES. Open (C); place EMPTY BATTERIES; close. Complete HOP (D); take CHARGED BATTERIES. Search (E); find CAMERA CARD.
CHARGED BATTERIES and CAMERA CARD on EMPTY CAMERA; view. Press (Fx4); take COMPARTMENT CODE (G). Place COMPARTMENT CODE (H). Solution (I). Find MAINTENANCE CREW BADGE and FOOD COMPARTMENT REMOTE. MAINTENANCE CREW BADGE on TOOL BELT; take CABLE 1/3 and REMOTE TRANSMITTER. REMOTE TRANSMITTER on FOOD COMPARTMENT REMOTE; receive LIZARD FEEDER.
Use LIZARD FEEDER (J); take TRUCK KEY (K). Walk forward. Use TRUCK KEY (L). Walk right. Move (M); pick up TWEEZERS.
Lab Admin's Secret Weapon: Tips Tricks For Mac Free
Take LAB PHOTO 1/3 (O); use TWEEZERS (P); take BOX CLUE. Pick up COMPUTER MOUSE (Q) and SNIPPERS (R). Take BROKEN COLLECTOR FIN (S). Uncover (T); use SNIPPERS and inspect; use BOX CLUE. Solution (U). Open; take CABLE 2/3 and GRATE HANDLE. Use GRATE HANDLE (V); pick up CABLE 3/3 and COLLECTOR TILE.
Insert CABLE (W); walk down. COLLECTOR TILE on BROKEN COLLECTOR FIN; receive FIXED COLLECTOR FIN. Place FIXED COLLECTOR FIN (X).
Walk right. Solution (Y): A-C-A-B-C-B-C. Open (Z); enter. Pick up COMPUTER CABLE (A). Take ACTIVATION BUTTON 1/3 (B). Plug in COMPUTER MOUSE and COMPUTER CABLE (D).
Solution (F): 1-8. Pick up LAB PASSWORD (G). Use LAB PASSWORD (H). Solution (I). Open; walk forward. Pick up ACTIVATION BUTTON 2/3 (J). Take ACTIVATION BUTTON 3/3 (K).
Take LAB PHOTO 2/3 (L). Place ACTIVATION BUTTON (M). Solution (N): A-D; A-C; 4-1; 4-2. Open (O); find MIRROR PRISM 2/4, LAB PHOTO 3/3 and DRAWER KEY.
Post LAB PHOTO (P). Complete HOP (Q); receive MIRROR PRISM 3/4. Use DRAWER KEY (R); open and find MIRROR PRISM 4/4.
Walk forward. Place MIRROR PRISM (S).
Solution (T): F-E; I-H; E-F; B-A; H-J; F-D; B-A; E-F; H-I; F-D; I-J; L-M; H-J; L-J. Solution (X): Solution is random, recommended strategy shown.
Escape (Z). Congratulations!
You have completed Shadowplay: The Forsaken Island.
Remote desktop software is often equivalent to the right hand of a admin responsible for managing medium- to large-sized networks of systems in an enterprise. With the proliferation of the BYOD/COIT (consumerization of IT) movements, the need for remote desktop, systems management, and are at an all-time high and growing. On the Mac side, applications like with the enabled can cover the MDM needs of an organization, while (ARD) adds remote desktop and systems management capability. Together, these suites cost far less than most of the 'all-in-one' solutions from 3rd-party developers — and being native OS X applications, they're supported by Apple and certified to work with all Mac devices.
Let's review how to deploy software using Apple Remote Desktop. App-based software deployment.
Launch Remote Desktop.app from the Applications folder. OS X typically allows for two types of apps to be installed: Drag and drop-based, which includes all the necessary files wrapped in the '.app' container; and Installer-based, which requires executing the file and following the prompts to complete the install. Section I explains how to install the former. For the latter, please scroll down to Section II. Assuming the app(s) to be installed have already been downloaded and extracted to a centralized folder on the computer, highlight the computer(s) you wish to install the software to in ARD and click the Copy button ( Figure A). Figure A. The Copy Items window will open.
From here, the software to be installed may be added and executed in real time or scheduled for a later time, such as a maintenance window ( Figure B). Figure B.
Clicking the plus sign + prompts you to locate the software app to be installed. Highlight the desired app(s) and click the Open button ( Figure C).
Figure C. Once the app(s) have been added, there are a few settings that may be modified to ensure a silent install operation. Select the location where the app(s) will be copied to by choosing it from the Place items in drop-down menu.
By default, the Applications Folder is typically where OS X stores these files. Additionally, some apps may already exist at the selected location, such as previous versions.
ARD resolves this by allowing you to select 'Replace if existing item is older' from the If an item already exists drop-down menu. Once the settings are configured, click the Copy button ( Figure D). Figure D. The Active Tasks section will queue tasks as they are processed. You can also view the current status of a task in real time simply by highlighting it ( Figure E). Figure E. As tasks complete, they are moved to the History section.
Highlighting a task in this section will provide details on whether the task succeeded, on which nodes, and what exactly was processed during the task's execution ( Figure F). It really is that simple to deploy software on OS X. And since.app-based software are the main application types used in OS X, the bulk of the software distribution will never be more difficult than this. Next, let's take a look at how to deploy installer-based software in ARD.
Installer-based software deployment. Launch Remote Desktop.app from the Applications folder.
OS X typically allows for two types of apps to be installed: Drag and drop-based, which includes all the necessary files wrapped in the '.app' container; and Installer-based, which requires executing the file and following through the prompts to complete the install. This section explains how to install the latter. For the former, please scroll up to Section I. Assuming the packages to be installed have already been downloaded and extracted to a centralized folder on the computer, highlight the computer(s) you wish to install the software to in ARD, and click the Install button ( Figure G). Figure G. The Install Packages window will open.
From here, the software to be installed may be added and executed in real time or scheduled for a later time, such as a maintenance window ( Figure H). Figure H. Clicking the plus sign + prompts you to locate the installer package to be installed. Highlight the desired package(s) and click the Open button ( Figure I). Figure I. Once the package(s) have been added, there are a few settings that may be modified to ensure a silent install operation.
Selecting the radio button for Don't Restart, which is next to the After installation section, will prevent the installation from rebooting the computer. This is a huge boon for both the admin deploying the software and the end user getting their work done while the installation takes place in the background ( Figure J). Figure J. The Active Tasks section will queue tasks as they are processed. You can also view the current status of a task in real time simply by highlighting it ( Figure K).
Figure K. Installer packages will have both a copy task that transfers the package to the destination machine(s) and the installing task that actually installs the package on each node ( Figure L). Figure L. As tasks complete, they're moved to the History section. Highlighting a task in this section will provide details on whether the task succeeded, on which nodes, and what exactly was installed during the task's execution ( Figure M).
Being very much an Apple product, has the same attention to detail and easy-to-use functions that many have come to expect. The is made that much more time-consuming when multiplied by the number of devices to which the task must be repeated over and over again until completed. The average application installs in approximately three minutes. When this is extrapolated over 1,000 devices, it equals 50 hours worth of time delegated to the deployment of one software application. That's a little over one week's worth of work for the average IT staffer!
That allows IT admins to make the impossible possible. It allows the 50+ hour project to become a task that's easily executed and completed in a fraction of the time — while still allowing IT to multi-task and focus on other endeavors. Related Topics.